Animorph

Jul 20, 2023

Morphing engine for MakeHuman

Animorph is a morphing engine responsible for calculating and then executing all the real time changes to the MakeHuman basemesh, as required by the user’s morph target selections and those target’s value settings. Naturally, it also loads and saves character body setting .bs files.


[![Graphics Category]http//freebsdsoftware.org/images/categories/graphics.png]https//freebsdsoftware.org/graphics.html

If you’re working with FreeBSD and have dabbled into their extensive library of ports, you’ve likely come across the animorph package under the graphics category. Today, we’re going to walk you through an in-depth guide of this dynamic software, laying a particular focus on its practical application. Whether you’re a seasoned FreeBSD user or just interested in exploring the world of open-source software, this guide is tailored just for you.

Introduction to Animorph

[Animorph]https//freebsdsoftware.org/graphics/animorph.html is a powerful open-source tool specially crafted to morph complex models without user interaction. It’s designed to work in conjunction with other 3D graphics applications. The port works by morphing from one 3D model to another, creating a smooth transformation effect that can be particularly impressive for animations and graphic design projects.

Installing Animorph on FreeBSD

Animorph can be quickly installed from the FreeBSD Ports Collection. All you need to do is to navigate to the Animorph port directory and make the install.

cd /usr/ports/graphics/animorph/
make install clean

To add Animorph package, you can use the pkg command

pkg install animorph

This command will fetch the package from the remote repository, install it, and clean up the temporary installation files.

Using Animorph Practical Guide

One of the major benefits of Animorph is that it can seamlessly work with other tools from the graphics category. As such, you’ll often find artists combining it with other applications like Makehuman for better results. Here’s a basic guide on how to use Animorph

  • Start by exporting a MakeHuman base mesh and a target mesh in obj format.
  • Place these two meshes in the appropriate Animorph directories.
  • You can then use Animorph to morph the base mesh into the target mesh.

A command to morph would look something like this

Animorph -o output.obj -s source.obj -t target.obj -r 0.5

In this command, the ‘-o’ argument stands for ‘output’, the ‘-s’ for ‘source’, the ‘-t’ for ‘target’, and the ‘-r’ parameter represents the rate, which is the blend between the source shape and the target shape.

Benefiting from Animorph

Animorph is especially important in the field of graphics design. This is because it offers an effective way of creating unique, seamless transformations between different 3D models. Whether you’re creating an advanced avatar for a game, a model for an architectural project, or even designing animations, the opportunities with Animorph are vast.

Wrap Up

If you have made it this far, you should have a working knowledge of how to use the Animorph port in FreeBSD. It’s an exceptional tool that opens doors to incredible graphic designs and animations. And being part of the open-source community, it continually evolves with community contributions, so you can always look forward to new features.

We encourage you to explore more [FreeBSD Ports]https//freebsdsoftware.org/. Their extensive library holds gems like [Nmap]https//freebsdsoftware.org/security/nmap.html, a powerful IT security tool that is worth a mention for its utility in network discovery and security auditing.

Remember, the open-source community thrives on collaboration and sharing knowledge. If you come across any usability tips or creative applications of Animorph, don’t hesitate to share with the community. Happy morphing!


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