Exhaust-doc

Jul 20, 2023

Redcode simulator easy to embed into applications (docs)

The `exhaust’ project is a redcode simulator that is hopefully easy to embed into your applications, as an alternative to pMARS.

The documentation contains the following

README - Instructions to embed exhaust in a program. test.pl - Perl script to check for differences between exhaust and pMARS. src/ - The C source code of exhaust highly commented. warriors/ - Test warriors.

The “warriors” subdirectory contains Redcode assembly files .red and parsed Redcode assembly files .rc. The last ones can be loaded into exhaust, the others have to be parsed, for example with pMARS.

NOTE this documentation is only useful for developers.



Checkout these related ports:
  • Ztrack - Simple ncurses based pseudo-3D driving game
  • Zoom - Z-Interpreter for X with full V6 support
  • Zhlt - Zoner's Half-Life compile tools
  • Zephulor - Side scrolling arcade game
  • Zdoom - Source port for Doom-engine games
  • Zaz - Puzzle game where the player has to arrange balls in triplets
  • Zatacka - Nibbles-like multiplayer game
  • Zangband - Zangband (Zelazny Angband) with color, X11 support
  • Yquake2 - Improved version of Icculus Quake II
  • Yahtzee - Curses version of the dice game for one or more players
  • Yadex - WAD file editor, for games like Doom and Heretic
  • Xzip - Infocom game interpreter that runs under X11
  • Xye - Puzzle games like sokoban or boulderdash
  • Xworm - Classic game with apples and hungry worm
  • Xvmines - Simple minesweeper game for X Window System