Entt

Jul 20, 2023

Fast and reliable entity-component system (ECS) and much more

EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++, mainly known for its innovative entity-component-system ECS model. Among others, it’s used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and The Forge by Confetti.



Checkout these related ports:
  • Zziplib - Library to provide transparent read access to zipped files
  • Zydis - Fast and lightweight x86/x86-64 disassembler library
  • Zycore-c - Support library with platform independent types, macros, etc for Zydis
  • Zthread - Platform-independent object-oriented C++ threading library
  • Zookeeper - Coordination Service for Distributed Applications
  • Zls - Zig LSP implementation + Zig Language Server
  • Zfp - High throughput library for compressed floating-point arrays
  • Zeal - Offline documentation browser
  • Zapcc - C++ caching compiler based on clang
  • Zanata-platform - Web-based translation platform
  • Zanata-cli - Zanata Java command line client
  • Z88dk - Complete Z80/Z180 development kit
  • Z80ex - ZiLOG Z80 CPU emulator library
  • Z80asm - Assembler for the Z80 microprocessor
  • Z80-asm - Z80 assembly code assembler and disassembler