Oaml

Jul 20, 2023

Open Adaptive Music Library

OAML is a library the makes it easy to implement adaptive music in games.

Adaptive music, also known as interactive music or dynamic music, is music that reacts to what’s happening on the video game. For example, if there is a battle going on, music will get more tense to stimulate the player’s reaction to the battle.



Checkout these related ports:
  • Zynaddsubfx - Realtime software synthesizer
  • Zrythm - Modern music production system, also known as DAW
  • Zplugins-lv2 - Collection of LV2 plugins to be bundled with Zrythm
  • Zmusic - GZDoom's music system as a standalone library
  • Zita-rev1 - Reworked version of the reverb originally developed for Aeolus
  • Zita-resampler - C++ library for resampling audio signals
  • Zita-njbridge - Command line client to transmit audio over a local IP network
  • Zita-mu1 - Simple Jack app used to organise stereo monitoring
  • Zita-jclient - Library to create a Jack client with a few lines of C++
  • Zita-dpl1 - Look-ahead digital peak level limiter
  • Zita-convolver - Fast, partitioned convolution engine library
  • Zita-bls1 - Blumlein Shuffler converter of binaural signals to stereo speaker pair
  • Zita-at1 - Autotuner Jack application
  • Zita-alsa-pcmi - Easy access to ALSA PCM devices
  • Zinf - GTK-based MP3 player